Download PDF by Susanne Albers, Alberto Marchetti-Spaccamela, Yossi Matias,: Automata, Languages and Programming: 36th International

By Susanne Albers, Alberto Marchetti-Spaccamela, Yossi Matias, Sotiris Nikoletseas, Wolfgang Thomas

ISBN-10: 3642029299

ISBN-13: 9783642029295

The two-volume set LNCS 5555 and LNCS 5556 constitutes the refereed complaints of the thirty sixth overseas Colloquium on Automata, Languages and Programming, ICALP 2009, held in Rhodes, Greece, in July 2009.

The 126 revised complete papers (62 papers for music A, 24 for tune B, and 22 for music C) awarded have been conscientiously reviewed and chosen from a complete of 370 submissions. The papers are grouped in 3 significant tracks on algorithms, automata, complexity and video games; on common sense, semantics, concept of programming, in addition to on foundations of networked computation: types, algorithms and knowledge management.

LNCS 5556 includes forty six contributions of tracks B and C chosen from 147 submissions in addition to 2 invited lectures.

This two-volume set lauches the hot subline of Lecture Notes in laptop technology, entitled LNCS complicated examine in Computing and software program technological know-how (ARCoSS).

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Read Online or Download Automata, Languages and Programming: 36th International Colloquium, ICALP 2009, Rhodes, Greece, July 5-12, 2009, Proceedings, Part II PDF

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Extra info for Automata, Languages and Programming: 36th International Colloquium, ICALP 2009, Rhodes, Greece, July 5-12, 2009, Proceedings, Part II

Example text

Theorem 4 (Complexity of 1 1/2-player game graphs). For all 1 1/2-player game graphs with limsup and liminf objectives, the following assertions hold. 1. Pure memoryless optimal strategies exist. 2. The value function can be computed in O(γ 4 ) time by the value-iteration algorithm. 3. The value function can be computed in polynomial time by the graph-theoretic algorithm and linear programming. 4 2 1/2-Player Game Graphs Finally, in this section we present the results for 2 1/2-player game graphs with limsup and liminf objectives.

Theorem 4. Let I = Var , U, C be a Max-CSP instance with tw(inc(H(I))) = k. Then, a solution to I can be computed in time O(|Var | × |U |k+1 × log |U |k+1 ). Tractable Optimization Problems 6 29 Conclusion and Discussion In this paper, classes of tractable CSOP, WCSP, and Max-CSP instances are singled out by overviewing and proposing solution approaches applicable to instances whose hypergraphs have bounded (generalized) hypertree width, or whose incidence graphs have bounded treewidth. The techniques described in this paper are mainly based on Algorithm ComputeOptimalSolution, which has been designed to optimize costs expressed as rational numbers and combined via the summation operation.

Bounded Treewidth as a Key to Tractability of Knowledge Representation and Reasoning. In: Proc. of AAAI 2006 (2006) 22. : Non-Binary Constraints and Optimal Dual-Graph Representations. In: Proc. of IJCAI 2003, pp. 227–232 (2003) 23. : Constraint solving via fractional edge covers. In: Proc. of SODA 2006, Miami, Florida, USA, pp. 289–298 (2006) 24. : Unifying tree decompositions for reasoning in graphical models. Artificial Intelligence 166(1-2), 165–193 (2005) 25. : Soft Constraints. In: Handbook of Constraint Programming.

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Automata, Languages and Programming: 36th International Colloquium, ICALP 2009, Rhodes, Greece, July 5-12, 2009, Proceedings, Part II by Susanne Albers, Alberto Marchetti-Spaccamela, Yossi Matias, Sotiris Nikoletseas, Wolfgang Thomas


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