By Al Stevens
Research the basics of making and utilizing item orientated databases with C++ Database improvement, 2d variation . This finished advisor covers the background and rules of database administration, complex recommendations for designing and writing C++ chronic item database courses, and utilizing PARODY the power, Almost-Relational item Database supervisor. C++ Database improvement, 2d version additionally encompasses a bonus diskette with resource code for PARODY and the entire examples from the e-book.
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Extra resources for C++ Database Development
Simulations can consist of anything at all. The relational database has limited applicability in these applications; it was never intended for them. Until the object model was developed, such data types were not supported by generalpurpose database management systems, and programmers turned to custom, ad hoc solutions. CLASS AND DATABASE DESIGN NOTATION A natural tendency exists to confuse the hierarchical relationships among database files with those among classes in an object-oriented design.
There can be classes that define the data structures of the application's functional purpose; there can be classes that supply general-purpose data structures such as strings, lists, queues, and so on; there can be classes that integrate your application with a particular user interface. All these classes can coexist independently of one another in a system of hierarchies integrated by you into an application. References Objects in Action, Paul Harmon and David A. Taylor, 1993, AddisonWesley Object Oriented Design with Applications, Grady Booch, 1991, The Benjamin/Cummings Publishing Company, Inc.
Now suppose that the program changes the two copies in different ways. Whichever copy of the object goes out of scope last is the one that prevails, and that is not necessarily the desired effect. The situation just described represents a less-than-perfect program design, but sometimes it can happen to the unwary. Should the persistent database manager worry about this problem, or should there simply be a rule stating that you do not write code that duplicates objects? These issues are addressed in later chapters.
C++ Database Development by Al Stevens