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Extra resources for Chris Crawford and Computer Game Aesthetics

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The possibility of perceptual experience begins with categories and ends with the empirical application of the categories in recognition, down to reproduction and 2 See also Pippin (1992) for a detailed explanation of this idea. 36 3 The Concept of Freedom in the Play of Imagination and Understanding apprehension. Thus, it is concepts that take place prior to the synthesis of imagination and make possible perceptual experience. Second, in the B Deduction of the Critique of Pure Reason Kant identifies the act of synthesis with the understanding: “Hence all combination is an act of understanding.

His reasoning relies on Kant’s statement in section §21 where he writes that attunement has different proportions depending on different objects that are given. Hudson states that “unique relations between the imagination and understanding are simply particular degrees of attunement between two cognitive faculties” (1991, p. 99). In cognitive judgments, this attunement is constituted by the proportions which are determined by the concept of the object and which can vary depending on the different objects.

According to Kant’s account of cognition in the Critique of Pure Reason there is needed a harmony between imagination and understanding for cognition. That is, to make a judgment of the sort ‘X is a chair’, the imagination must synthesize the manifold of intuition and understanding must apply the empirical concept (chair) to this manifold. ). In order to experience any objects, the application of pure concepts to the representation is necessary. Kant emphasizes this point in the Critique of the Power of Judgment as well: we first find in the grounds of the possibility of an experience something necessary, namely the universal laws without which nature in general (as object of the senses) could not be conceived; and these rest on the categories, applied to the formal conditions of all intuition that is possible for us, insofar as it is likewise given to us a priori.

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Chris Crawford and Computer Game Aesthetics by david myers


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