By Carrano F.M.
Information constructions and Abstractions with Java, 3e, is perfect for one- or two-semester classes in information buildings (CS-2) within the departments of computing device technology, machine Engineering, enterprise, and administration info Systems.
This is the main student-friendly facts constructions textual content on hand that introduces ADTs in person, short chapters — every one with pedagogical instruments to aid scholars grasp every one concept.¿Using the newest beneficial properties of Java, this particular object-oriented presentation makes a transparent contrast among specification and implementation to simplify studying, whereas supplying greatest lecture room flexibility.
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Extra resources for Data Structures and Abstractions with Java
However, an ADT is not necessarily a collection. To provide an example of a collection and of an abstract data type, we will specify and use the ADT bag. In doing so we will provide a Java interface for our bag. Knowing just this interface, you will be able to use a bag in a Java program. You do not need to know how the entries in the bag are represented or how the bag operations are implemented. Indeed, your program will not depend on these specifics. As you will see, this important program characteristic is what data abstraction is all about.
In this case, not all cards are in the shoe; some are held by the players. Design an ADT for a shoe, assuming that you have the class PlayingCard, which was described in Project 6 of the online projects for Appendix C. You do not need an ADT deck, since a deck is a shoe whose number of decks is 1. Specify each ADT operation by stating its purpose, by describing its parameters, and by writing a pseudocode version of its header. Then write a Java interface for a shoe’s methods. Include javadoc-style comments in your code.
The method addCoin stores copies of these references in its parameters, which, as you will recall, behave as local variables. Although addCoin cannot change the references, because they exist in the main method, it can alter the state of the referenced objects. In particular, it changes the piggy bank —that is, the PiggyBank object —by adding coins to it. That bank, remember, is local to main and is outside of addCoin. 19 20 CHAPTER 1 Bags Note: As soon as we implement a class of bags in the next chapters, you can actually run the programs shown in the previous listings.
Data Structures and Abstractions with Java by Carrano F.M.