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Turn to 19t. If the total is greaterthan your s(ILL score,tutn to 19o. 67 You grab one of the underwater bridge pillars and cling to it, holding your breath. lf you have not drunk it, turn to 372. 66 After walking down the tunnel for a few minutes, you come to a junction. A white arrow Painted on one wall points west- On the floor you can seewet {ootprints madeby thosewho enteredbeforeyou. I{you wish to head east,turn to 119. 68 You walk down the passageand soon find vourself standingat the edgeofa deep, dark pit.

Your sword has slipped out of your hand and you start to panic If you have a dagger, turn to 294, If you do not have a dagger, tum to 334. 15o Your armourand swold weighyou down, but you just manaBeto land safelyon thefar edgeofthe pit Youwasteno time and headeast Tum to 237. 63 16a You push past the tra/oLePrechaunsand head off norlh, the;oise of jeeringdnd laughterrin8in8in thieving Leprechaunsand set off north again Turn to 29. 162 Removrn8the box lid by the liSht ofthe tunnel, you find an iron key and a large gem.

Add I LUCK point. Turn to 31o. 158 You lift the jug to your lips and take a swig of the liquid It bums so much that you drop the jug and grab your throat in agony. You have swallowed acidl Lose 1 s(rLL point and 4 srAMrNA points, If you are still alive, tuln to 275. 155 The words of her poem flash through your mind: 'When corridor doth water meet, do not make a quick retreat. 'Ofcourse, it is hele that shewants you to dive into the water, Now you must decide what to do, lf you wish to dive into the water, turn to 378.

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Deathtrap Dungeon NNTP


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