By Simon R. Green
Sent to colonize a planet, a gang of outlaws fights to survive…
A third-generation Naval officer, Scott Hunter used to be raised to be a captain within the Imperial starfleet. His profession is hovering till he panics in the course of a skirmish with the uprising, a second of weak spot that will get part his group killed. The Empire offers him a choice—quit the carrier, or subscribe to a Hell Squad.
The Hell Squads are one-way planetary scouts—outcasts despatched to discover new worlds and make sure whether they are liveable. Their activity is easy: both continue to exist or die. For one whose complete lifestyles is the military, this used to be by no means a call in any respect. On his first Hell Squad challenge, Hunter leads a motley crew of hard-nosed rebels to the volcano planet of Wolf IV. After a bumpy touchdown, they locate that what was once speculated to be a hospitable planet is basically thoroughly barren. On an international that was once intended to carry new lifestyles, why does there appear to be dying throughout?
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Additional resources for Hellworld (Twilight of the Empire, Book 3)
The inside of the maintenance building was pretty much the same as the one I'd seen once at Terra Station: big and open, with enough room for a Quadrail engine or a couple of cars. Crane tracks crisscrossed the high ceiling, the cranes themselves looking hefty enough to pick up one end of a car without exerting themselves. The Quadrail tracks on the floor mirrored me crane tracks above mem, with one set coming straight dirough me doors at either end while omers angled off to miniature sidings along the walls.
There was something about me wheels that seemed a little different, possibly an upgraded set of shock absorbers, and at me roof edge there were some embedded greenstone highlights. "Not quite what I expected," I commented. "It's designed not to be ostentatious," Rastra explained. " "I would think the flaunting would be the best part of being in the Peerage in the first place," I suggested. "The Halkas have always had ambivalent feelings about such things," Rastra said. " "There are ten sleeping compartments, plus dining and lounge areas and a small kitchen," Rastra said.
Reaching the second door, I touched the release and went inside. The Spiders had made a career of moving people around the galaxy in compartments this size, and they'd obviously put a lot of thought into the design and furnishings. Form following function and all that, there had been little the Halkan designers had been able to do to improve on the basic layout, so they'd contented themselves with simply upgrading the pretension level. That meant more carved wood on the walls, more furstone mosaic on the floor, more gold and crystal and marbling everywhere else.
Hellworld (Twilight of the Empire, Book 3) by Simon R. Green