Read e-book online Houdini's Paper Magic: The Whole Art of Paper Tricks, PDF

By Harry Houdini

ISBN-10: 1435142241

ISBN-13: 9781435142244

Is it actual magician by no means unearths his secrets and techniques? during this infrequent 1922 gem, grasp illusionist Harry Houdini would possibly not clarify how one can make an elephant disappear or how one can practice magnificent acts of break out, yet he does expose dozens of great sleight-of-hand methods and puzzles an individual can do with paper.

Divided into 4 parts—paper tips, paper folding, paper tearing, and paper puzzles—Houdini's Paper Magic is an obtainable and easy-to-follow advisor to all kinds of tips with paper. as well as magic like "The touring Paper Balls" and "The Spirit Communication," Houdini delves into conventional origami similar to "The jap Bird" and "The Bullfrog." He additionally exhibits how paper—torn conscientiously and properly—can produce based and complex constructions akin to a ladder, a trellis, and a fir tree. ultimately, he deals a couple of paper puzzles that may problem the mind.

Houdini's Paper Magic is a superb glimpse again into the background of the artwork of magic and crucial for a person drawn to studying tips and strategies from one among magic's maximum conjurers.

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Extra resources for Houdini's Paper Magic: The Whole Art of Paper Tricks, Including Paper Folding, Paper Tearing, and Paper Puzzles

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We are making a brick-breaking game, so enter the name IVBricker and save it where you prefer (I saved the project in my user's Desktop folder). Xcode creates a folder named IVBricker where you specified, and then creates the project, as shown in Figure 3–3. 33 34 CHAPTER 3: Moving Images on a Small Screen—UIKit Controls Figure 3–3. The view-based application loaded in Xcode Once the project is loaded into Xcode, you see a panel named Groups & Files to the left, below the toolbar. The icon named IVBricker, highlighted in Figure 3–3, represents your project.

The label components and their position in the view 39 40 CHAPTER 3: Moving Images on a Small Screen—UIKit Controls Now that we have added these labels, what’s next? The score label with the zeros is going to be where the code displays the game's score. In our game code, every time the score changes, we will need to update the value displayed in the score label. To update the score label from our game code, we first need to add a property to the view controller. We will name this new property scoreLabel.

When you set the center property, the view uses the size element of the frame property to reset the frame's origin element. center = CGPointMake(15,25); There are many other properties of UIView that can be useful in games programming, as you will see as we work through examples. Now let's create our first game. Talking about stuff only gets you so far. CHAPTER 3: Moving Images on a Small Screen—UIKit Controls Building a Simple Game We’ll now build a game in which a ball bounces around the screen, making colored bricks disappear when the ball hits them.

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Houdini's Paper Magic: The Whole Art of Paper Tricks, Including Paper Folding, Paper Tearing, and Paper Puzzles by Harry Houdini


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