By Marilyn A. Walker (auth.), Zsófia Ruttkay, Michael Kipp, Anton Nijholt, Hannes Högni Vilhjálmsson (eds.)
This publication constitutes the refereed complaints of the ninth overseas convention on clever digital brokers, IVA 2009, held in Amsterdam, The Netherlands, in September 2009.
The 19 revised complete papers and 30 revised brief papers awarded including 35 poster papers, 3 keynote talks, and seven GALA papers have been rigorously reviewed and chosen from 104 submissions. The papers are prepared in topical sections on character and reminiscence, gesture and physically habit, assessment, facial features and gaze, tradition, have an effect on and empathy, brokers in digital worlds and video games, instruments and movement seize, and speech and dialogue.
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Extra info for Intelligent Virtual Agents: 9th International Conference, IVA 2009 Amsterdam, The Netherlands, September 14-16, 2009 Proceedings
Stimulus generalization, context change, and forgetting. : Killer robots. : He knows when you are sleeping - privacy and the personal robot. : The birth of roboethics. : To forget or not to forget:towards a roboethical memory control. In: Killer Robots or Friendly Fridges: the Social Understanding of Artiﬁcial Intelligence, AISB 2009, Edinburgh, pp. : The Ego and the Mechanisms of Defence. : Feeling and reasoning: A computational model for emotional agents. , Dias, G. ) EPIA 2005. LNCS (LNAI), vol.
Pelé, D. ) IVA 2007. LNCS (LNAI), vol. 4722, pp. 147–153. Springer, Heidelberg (2007) BDI-Based Development of Virtual Characters with a Theory of Mind Michal P. Sindlar, Mehdi M. Dastani, and John-Jules Ch. O. nl Abstract. Users expect characters in role-playing games to be proactive and social, but these characters fail to deliver in this respect due to limitations of traditional game AI programming approaches. BDIbased approaches are suited for development of proactive systems, such as NPCs in games.
Each communicative function is associated with a set of behavioural signals that must be performed to convey the given function. The listener functions should vary during the interaction, since they depend on several factors like the content of the speaker's speech, the listener's own beliefs, the relationship between the two parties and so on. However, at present, for sake of simplicity, we link the agent's mental state to the emotional characteristics that differentiate the four SAL agents. For example, Spike, who is angry and argumentative, conveys negative communicative functions, in particular dislike, disagreement and lack of interest.
Intelligent Virtual Agents: 9th International Conference, IVA 2009 Amsterdam, The Netherlands, September 14-16, 2009 Proceedings by Marilyn A. Walker (auth.), Zsófia Ruttkay, Michael Kipp, Anton Nijholt, Hannes Högni Vilhjálmsson (eds.)