Download e-book for kindle: Motion in Games: First International Workshop, MIG 2008, by Marios Kyriakou, Yiorgos Chrysanthou (auth.), Arjan Egges,

By Marios Kyriakou, Yiorgos Chrysanthou (auth.), Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)

ISBN-10: 3540892192

ISBN-13: 9783540892199

ISBN-10: 3540892206

ISBN-13: 9783540892205

This publication constitutes the completely refereed post-workshop complaints of the 1st overseas Workshop on movement in video games, held in Utrecht, The Netherlands, in the course of June 14-17, 2008, in collaboration with the NLGD competition of video games.

The 24 revised papers awarded in the course of the workshop disguise themes on crowd simulation; digital people; movement synthesis; interfaces; navigation and guidance; and facial and behavioral animation.

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Extra info for Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

Sample text

Real-time navigation of independent agents using adaptive roadmaps. In: ACM symposium on Virtual reality software and technology, pp. 99–106 (2007) 14. : Continuum crowds. Transactions on Graphics 25, 1160–1168 (2006) 15. : Field studies of pedestrian walking speed and start-up time. Transportation Research Record, 27–38 (1996) 16. : Finding paths for coherent groups using clearance. In: Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, pp. 19–28 (2004) Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations Ming C.

Wong and C. Loscos (a) (b) (c) Fig. 1. (a) Example of road map extracted from a city street map. (b) Zones shown in different colors encoding the subdivided segments from the road map shown in (a). (c) An example of a graph shown in a zoomed in area of (a). Fig. 2. Illustration of different levels of hierarchy of a quad-tree applied on an environment as shown in dark green. On the left hand side is shown the highest level, while the subsequent subdivision of the NE corner is shown on the right hand side.

ACM Press, New York (2005) 34. : Path coordination for multiple mobile robots: a geometric algorithm. In: Proc. of IJCAI (1999) 35. : The focussed D* algorithm for real-time replanning. In: Proceedings of the International Joint Conference on Artificial Intelligence (IJCAI) (1995) 36. : Crowd Dynamics. D. Thesis (2000) 37. : Real-time path planning for virtual agents in dynamic environments. In: Proc. of IEEE VR, pp. 91–98 (2007) 38. : Real-time navigation of independent agents using adaptive roadmaps.

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Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers by Marios Kyriakou, Yiorgos Chrysanthou (auth.), Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)


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