Serious Games on the Move - download pdf or read online

By Dr Jaki Lilly, Mark Warnes (auth.), Univ.-Prof. Dr. Otto Petrovic, Dr. Anthony Brand (eds.)

ISBN-10: 3211094172

ISBN-13: 9783211094174

ISBN-10: 3211094180

ISBN-13: 9783211094181

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Extra resources for Serious Games on the Move

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Springer, Berlin Heidelberg, pp 461-465 McAlister MJ, Xie PH (2005) Using a PDA for Mobile Learning. 3 Mobile learning game models and exemplars. Public Deliverable of the mGBL Project. com/ [accessed 31 October 2008] Mohamudally N (2006) A Massive Multiplayer Game Framework for Mobile Learning. In: Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education (WMTE'06) pp 23-25 Petrovic O, Edegger F, Kittl C and Edegger B (2008) Entwicklung und Evaluierung einer Interaktionsplattform für massentaugliche Pervasive Games (Development and Evaluation of an Interaction Platform for Pervasive Games with Mass Impact).

The tool is accessible by web browser from anywhere that teachers would have access to the Internet. Teachers have to complete two main sections defined in the authoring tool: x set up a game – specify game characteristics such as game description, the rules, the number of game levels, the number of elements per level, any time constraints, any jokers and so on x add content to the game structure – the content can either be questions in a quiz format, or a simulation of a scenario, or a task, depending on which element the user selects from the game template 23 For example, in Game Template 1, the module for the quiz game includes the following type of editing cards: introduction cards for setting the scene, information cards for providing the player with background information, reward cards for editing rewards and penalties to be presented to the learner during game play, and the cards for editing questions and answers.

In this context, content development was carried out, taking into account, firstly, the main suggestions resulting from the surveys and the anticipated benefits of m-games to career guidance and, secondly, that one of the core concepts of mGBL games is to support decision-making in critical situations. g. between school and employment), two specific topics of career guidance were addressed: x Career guidance and mobility: for support in decision-making in critical intercultural dimensions both for work and study reasons.

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Serious Games on the Move by Dr Jaki Lilly, Mark Warnes (auth.), Univ.-Prof. Dr. Otto Petrovic, Dr. Anthony Brand (eds.)


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